home *** CD-ROM | disk | FTP | other *** search
- _____________________________________________________________________________
- \o| |o/
- / |(718) 397 - 5413 * (718) 397 - 5532 * (718) 397 - 5520 * (718) 397-5442| \
- \o| |o/
- / | R I N G D O W N ! ---- T H E P I T ---- R I N G D O W N ! | \
- \o| AMiGA * CONSOLES * PC |o/
- / | | \
- \o| TARKUS TEAM WHQ <> RAZOR 1911 CHQ <> ROMKiDS WHQ <> WTI WHQ |o/
- /_|_______________________________________________________________________|_\
- ···············································································
- SKID ROW
-
- presents
-
- OVERDRIVE from INFACTO
-
- THE STORY
-
- In the year 2510 all nations in the universe have joined together
- in one universal confederation. A single government represents
- all people.
-
- Although absolute peace reigns between all nations, a growing crime
- rate troubles the Confederation. Most law enforcement is handled by
- small, privately run crime fighting teams. You have just joined one of
- these teams, the Civil Defense Unit (CD Unit).
-
- Day by day commercial cargo ships are attacked by Intergalactic pirates,
- who are responsible for most of the crime in the known universe. Some
- companies have recently been victims of deadly raids against their
- space installations. They have been granted carte blanche from the
- Confederation to use any resource to clear up this problem.
-
- Your mission
-
- A mining company has been notified of some strange activity at their
- starpost on the planet Alderabane. Instead of calling on the Confederation
- army, the company decides to hire the CD Unit to take a look at the
- problem and report back to them.
-
- Upon their arrival, the CD Unit discovers a multitude of pirate
- installations on unexplored regions of the planet. On receiving your
- report, the company orders the CD Unit to rid Alderabane of all
- pirates in any way they see fit. You are to destroy all pirate
- ships, plant life and missile launch emplacements. When this has been
- accomplished the pirates will be weakened and you will be able to
- battle them in air-to-air combat. There is only one way the CD Unit
- can destroy the entire pirate installation.
-
- Once all the pirates have been killed or have been driven from
- Alderabane, your mission will be completed. To be certain that all
- the pirates are gone you must find a Research Module which will
- enable you to locate any moving object. This may not be easy...
-
- HOW TO LOAD OVERDRIVE
-
- First, verify that you have the three disks which are furnished with
- OVERDRIVE. The BOOT DISK and the DATA DISK, which must always be
- protected (protect tab up). And the GAME DISK, which must never
- be protected (protect tab down). The disks are shipped with their
- protect tabs in the correct configuration.
-
- If you want to save one or more games, or start a new game before
- finishing the current game, use any 3 1/2 inch disk and follow the
- instructions for the GAME DISK. With each new GAME DISK you must
- start a new game. You never need to format a disk used as the GAME
- DISK. OVERDRIVE automatically formats any GAME DISK. WARNING...
- any disk used as a new GAME DISK will lose all data previously saved.
- The GAME DISK furnished with OVERDRIVE is guaranteed by INFACTO,
- however any additional GAME DISK provided by the user cannot be so
- guaranteed.
-
- Virus protection
-
- INFACTO guarantees that OVERDRIVE is shipped virus free. To protect
- against virus infection, never de-protect the BOOT DISK or the DATA
- DISK. If the game does not load, switch off your machine for at least
- 30 seconds. Upon turning your machine back on, the virus will have
- been removed from memory.
-
- Beginning play
-
- OVERDRIVE works on all Amigas. To play, follow the instructions below.
- If using an Amiga 1000, you must first load your "Kickstart" disk.
-
- First turn on your Amiga and insert the BOOT DISK in drive 1 (DF0:).
- The game will start in less than one minute. If a disk change is
- necessary during game play, OVERDRIVE will display a disk change
- message.
-
- IMPORTANT: A Disk must never be changed if the game does not request it.
- This could destroy your disk drive. See your Amiga User's Guide for
- details.
-
- Now that you have begun a game, OVERDRIVE will ask you to choose between:
- 1) Starting a new game (NEW GAME is displayed), or
- 2) Continuing an old game (CONTINUE is displayed).
-
- The first time you play OVERDRIVE, choose NEW GAME by pressing the
- Fire button. If you wait a few seconds the "High Score" screen will
- be displayed.
-
- THE GAME
-
- Beginning a new game
-
- Your Pilot
-
- After having chosen NEW GAME, a screen will appear with the six
- pilots of the "Civil Defense Unit". Choose a pilot with your
- joystick, mouse or keyboard. Push the Fire button on the joystick,
- or the space bar on the keyboard once your choice has been made.
-
- The Selector
-
- (In the following description of the Selector, click* means to push
- once on the Fire button of the joystick, the left button of the mouse,
- or on the space bar of the keyboard. The numbers* in parenthesis
- refer to the figure on the opposite page).
-
- After choosing your pilot, you are directed to the Selector. Here you
- choose your ship, arms, and options. You also decide if the sister
- module will be played by the Amiga, or by a co-pilot (the co-pilot
- is played by a second player). These choices will be presented to you
- after each mission. At any moment you can move the cursor to an
- object and click* on it to obtain information on the object. Once your
- choices are made move to the Information Screen (2)* and click* in
- order to leave the Selector. The game will then begin.
-
- The four choices you have are:
- 1. Choosing a new pilot (1)*
-
- If you want to change pilots, move the joystick up or down. Since
- each pilot has an assigned ship, the ship will also be changed.
- 2. Choosing a new ship (7)*
-
- Move the joystick to the right or left to change ships. In this case
- the ship will change independent of the choice of pilots. Information
- about your ship will be automatically displayed.
- 3. Choosing a co-pilot for the module (3)*
-
- Click on the option in the lower left corner of the screen in order to
- request or return a co-pilot.
- 4. Choosing armaments and options (4 and 5)*
-
- Move the cursor to the ON/OFF (6) display. Click* to select ON or OFF.
- An arm or option is selected when its indicator is ON> You can choose
- a maximum of four arms/options.
-
- End of game
-
- The game ends when you have no energy left in your ship or when all
- missions are completed. In the first case GAME OVER is displayed.
- In both cases you can inscribe your name in the table of HIGH SCORES.
- You can then begin a new game!
-
- Continuing a game
-
- To continue a game which has been previously saved select CONTINUE
- with your joystick and push the Fire button. Then simply follow the
- instructions which appear on the screen.
-
- HOW TO PLAY
-
- (The numbers in parenthesis refer to the figure on the opposite page).
-
- The Ship: (1)
-
- The ship is directed by the first player. If the ship explodes, the
- game is terminated irregardless of what happens to the Module. You
- must protect your ship! An on-board computer controls the ships shield.
-
- The Module: (2)
-
- The module is controlled by an optional second player or by the on-board
- computer. It can shoot like the mother ship. The module has its own
- energy supply (5-brown bar). If it loses all its energy it will explode.
- The mother ship must then find a new module.
-
- The Options: (3)
-
- The options are detached parts of the ship. They automatically follow
- the ship according to various displacement programs. They shoot at
- the same time as the ship, or at the same time as the Module (depending
- on what options have been chosen or found during play).
-
- The Energy: (4-Violet Bar)
-
- Your ship has a full supply of energy at the start of every game. The
- energy level must never reach zero, or else your ship will fall to the
- ground and crash. Energy is consumed as the ship moves and when
- your shield is too weak to protect the ship. Sometimes you can find
- stores of energy during your voyages, be sure to pick these up if you
- can.
-
- The Shield: (9)
-
- Your shield protects you against enemy fire, and against the enemy
- ships. Each time you are hit your shield diminishes in power and
- turns red for a few instants. As it loses power the shield turns more
- and more black, until it disappears completely! When you no longer
- have a shield you will need a lot of energy to avoid exploding when
- hit by enemy fire. The shields of certain damaged enemies are left,
- intact, behind them...grab them if you can!
-
- Movement:
-
- There are two reasons to move your ship:
- 1) to avoid attacking enemies, and
- 2) to look for new arms and energy supplies. Don't forget that
- all movement consumes energy.
-
- To move use your joystick, mouse, or the arrows on your keyboard,
- you can also use the keys F and V to move up and down, and the keys
- J and K to move left or right.
-
- The second player must use a second joystick, the mouse, or the arrows
- of the PAD (next to the numeric keys at the right side of the keyboard).
-
- Armament:
-
- Your armament is shown on your dashboard. Available are five cargos
- (6) each of which has five slots (7). At any time during the game
- take a look at the dashboard to verify what type of cargos you have
- and how many shots you have left (8). A cargo can have only one type
- of armament. However, a slot allows you to use a single armament in
- several different ways. To augment your shooting capability you must
- capture the arms which you find on your path.
-
- When you choose a slot, you have the possibility to drop an entire
- cargo. This will cause an explosion on the ground which could destroy
- many enemies and/or their installations...but watch out! You will lose
- all the slots which the cargo contained!
-
- There are three ways to choose your weapons. Either push the Fire
- button for a few moments, hold down an Amiga key on your keyboard,
- or bush the right hand button of your mouse. After holding one of
- these buttons down for a few moments the word "ITEM" will turn red,
- and you will be able to pick any one of your arms which you may need
- at the moment!
-
- During the time that you are choosing arms, your ship cannot change
- direction! Move left or right to change cargos (empty cargos are
- automatically changed). Move up or down to change slots. Choose the
- slot EXPLOSION to drop a cargo. The cargo will be dropped the next time
- you fire.
-
- Firing:
-
- Before firing you should know that your store of shots can be exhausted.
- To know how many shots (8) are left, look at the Dashboard. You also
- possess an energy level (4-blue). It indicates the power of your shots.
- The more powerful the shot, the more destructive it will be.
-
- You can find many types of shots and there are many different ways
- to shoot. It is up to you to discover all the possibilities!
-
- To shoot, push the Fire button on your joystick, the left button of
- your mouse, or the spacebar of your keyboard.
-
- The second player must use a second joystick, or the mouse, or any
- key on the PAD (but not the arrow keys).
-
- A shot is taken when the Fire button is released. If your joystick
- has an automatic shoot function, it will work normally.
-
- Pause:
-
- If you want to stop play for a while without losing the game, depress
- key P or F10 on the keyboard. When you wish to resume play, push
- again on either one of these keys.
-
- Saving a game:
-
- To save an unfinished game, depress key S of F9. The game will take
- a few moments to stop while it is being saved. Once saved, the game
- will be in "Pause". To restart the game, depress key P or F10.
-
- Self destruction:
-
- If you want to end an active game, depress keys ESC and Ctrl. This
- will completely destroy your ship. After such a destruction, to
- begin play again you will have to start a new game or restart a
- previously saved game.
-
- Additional details and summary:
-
- I. First Player
-
- 1. Moving the Ship, or Choosing Arms
- a) Joystick
- b) Mouse
- c) Keyboard arrows
- d) Or Keyboard keys
- - V (down)
- - J (left)
- - K (right)
- - F (up)
-
- Note: When choosing arms, hold down the Fire button for a while or,
- a) Use the left or right Amiga key to choose a cargo, and b) Use the
- right or left Alt key to choose a slot.
-
- 2. Shooting from the Main Ship
- a) Joystick's Fire button
- b) Left button of mouse
- c) Space Bar
-
- II. SECOND PLAYER
-
- 1. Piloting the Module
- a) Second Joystick
- b) Mouse
- c) Arrows next to numeric PAD on right side of keyboard.
-
- 2. Shooting from the Module
- a) Fire button of second joystick
- b) Left button of mouse
- c) Any key on the PAD (but not the arrows)
-
- III. SPECIAL KEYBOARD KEYS
-
- F1 to F3 Permits choice of scrolling
- F4 Enables you to instantly block scrolling in any
- direction
- F9 Pause
- F10 Saving a game
- ESC and Ctrl Self-destruction
-
- SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW SKID ROW
- -------[ WHeRe THe WaReZ CoMe FRoM: ]-------
- _________ ______ ______ ______________ __ _ ________ _____ __ _____
- / ____/|__ |/ |/ _____ __// | \/|__ |/ _// | |
- \___ \_>/ _ | /: \__/ |_/ \/ _ | : \/\___ :|
- / :\/ :| / ° \/ : |/ : / :| ° \/ | °|
- / ° \ °|: | \ / ° | ° \ °| \ |
- / ________/ ______|°___|__\ ____\_____|\ _____/\ ____| _____/ ______|
- \/\_______\/\_____\/\______\/\___|_____| \/____/\ \/___/\/____/\/_____/
- \/ \/ \/ \/ \/ \/ \/ \/
- --« SuPPoRTiNG: PC aMiGa & CoNSoLeS »--
-
- 1.5 GiG oF SPaCe -*- 5-NoDe-RiNGDoWN -*- SKiD RoW uS HeaDQuaRTeR!
-
- PuBLiC eNeMY WoRLD HeaDQuaRTeRS! -*- MaGiCaL WoRLD HeaDQuaRTeRS!
-
- SYSoP: SPeeD MaSTeR Co-SYSoPS: SYSTEM: SouLTaKeR/SR / EXODUS/SR
- PC: NEPHiLiM/PE / MALAPHA/PE
- AMIGA: /VITRO/IND / Vicious/DCD
- >> FAST, FASTER, SANCTUARY << CONSOLE: SLaSH/PDX
-
- -------[ 7o8-969-8325 ]-------
-